

Through a mine in the city or through a canal link) or with a connection to a Required to build, you must have a direct connection to that coal (either Players must use the required amount of iron and money to build each industry.Īnd the industry must match with industry space on the game board. Placing industries in cities and building canals to connect those cities. During turns, players begin building their networks by Players take one turn per round based on the order in the The game is split up into two eras: the Canal Era (1770 to 1830) and the Rail Era (1830 to 1870) Each era is split up into rounds based on the number of players playing (8 rounds in 4 player game, 9 rounds in a 3 player game, 10 rounds in a 2 player game). Finally, each player draws eight industry and location cards from the stack on the top left. Player order is determined randomly by shuffling the face cards of each player together and placing them in the turn order track on bottom left of the game board. Each player should have a piece on the Victory Point tracker that starts at 0 on the game board and a piece on the income marker on the 10 space of the same track. Each player should also have canal tiles and 30 pounds for start-up money. The industry tiles should be matched with their exact spot on the player mat. Each player should get all the industry tiles that match their color. Left over cubes and money pieces should be places on the side ofĮach player then grabs a player mat and picks a player color. Each square in these markets should be covered with coal and The coal and iron markets are on the top right hand side of The distant cotton market piece goes in the top left (on the third row) of the Market Tracker. Underneath the playing cards is the market tracker for cotton. Placed face down directly underneath the location and industry tiles.
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Finally, place the full shuffled stack of industryĪnd location cards on top of the deck tile. Stephenson’s Rocket deck card is then placed face up on top of drawn cards in Playing and placed in the box in the top left-hand corner of the game board. OneĬard should be drawn from that shuffled stack equal to the number of players Location and industry cards are then shuffled together. You’ll also check for player count on the distant cotton market cards and remove any that don’t match up. Remove both the teal and blue cards from a four player game. Remove the teal cards from a three player game. Cards are color coded based on their location on the game board.

Any card that does not have your player count should be removed (like if the card only has a four player count on it, but your game has three players). The industry and location cards have player counts in the bottom right hand corner of the card. Also, remove the two cards with the exclamation point icon from the location and industry cards. The game board should be turned to the side that does not have the explanation point icon on it. If you don’t own Brass: Lancashire already, check it out here on Amazon. Illustrate this through Victory Points (VP) to win the game. Players compete to build and develop industries at a faster and more profitable rate than their opponents.

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This won’t affect the price you pay and helps us offer the best product recommendations.Brass: Lancashire is one of a number of games in the “Brass” series that puts you in the economy of the industrial revolution. We hope you like the items we recommend and discuss! TheGamer has affiliate and sponsored partnerships, so we receive a share of the revenue from some of your purchases. It is also worth mentioning that a fun mobile version of this game is also available, allowing you to play this game anytime. Each version has a new challenge to keep things fresh and exciting. Many variations are available for Railroad Ink, such as the Deep Blue Edition, which adds rivers and lakes. Everyone's railroad network will be different despite having the same roads and tracks to draw. Railroad Ink is a mostly solitary experience, yet it is always lovely to see how everyone's boards have finished up. You want to connect as many exits as possible into one big network.

Someone will roll the dice each round, telling you what tracks to draw. You all have a grid that you will fill up with train tracks and roads. Railroad Ink is a classic roll-and-write game.
